﻿namespace fpsrpg.ScriptedWeapons
{
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;

    class Weapon_Hands : Weapon
    {
        #region Methods

        public override bool CanShoot()
        {
            return false;
        }

        #endregion Methods
    }
}